BEAT THE BRAKES
The interactive physics kit

Small car.
Big discovery.

Turn stopping distance into a challenge. Pick a ramp height, predict the finish, and let physics do the driving.

Play the online game →
PKR 4,500Sample kit price

3 road surfaces · Adjustable ramp · Hands-on learning

Beat the Brakes handmade model with toy car, ramp, flat road, prediction flag and surface samples
Prototype concept shown. Final kit appearance may vary.
01 Make a prediction
02 Put it to the test
03 Discover the difference
NEW / THE ONLINE PLAY LAB

Your prediction.
Your track. Your challenge.

Launch a virtual car, try three textures, change the speed or ramp height, and compare every run with live graphs.

Enter the Play Lab →

Free to play · No sign-up · Simulation results

Learning through play

A little competition.
A lot of physics.

Made for curious students and classroom demonstrations. Every run creates something you can measure, compare and explain.

01 /

Choose your setup

Adjust the ramp height or swap the road surface. Change one variable at a time for a fair comparison.

02 /

Call the stopping point

Place the “Our Prediction” flag beside the road where you think the car will stop. Release without a push.

03 /

Measure. Repeat. Learn.

Measure from the ramp exit to the stopping point. Repeat three times and compare the average distances.

One car. Three possibilities.

Meet your
road surfaces.

Smooth cardboard

Your baseline road. A firm, smooth surface usually lets the car roll farther, making it a useful starting point for comparisons.

The result depends on the car and materials. Let your measurements decide which surface stops it first.

Inside the proposed kit

Everything for the challenge

  • Toy car and adjustable ramp
  • Flat road base with side rails
  • Smooth, felt and sandpaper road inserts
  • “Our Prediction” marker
  • Measuring strip and soft catch box
  • Trial-recording sheet and activity guide
Full Beat the Brakes prototype kit
Bring the experiment home

Beat the Brakes
Discovery Kit

Explore speed, deceleration and rolling resistance with a reusable model that turns a physics lesson into a friendly prediction game.

PKR 4,500

Sample price · Demo storefront

1

Checkout is a demonstration. No payment or order will be submitted.

OUR FINAL INVESTIGATION

Nine trials. One important limitation.

See our 25 cm ramp setup, recorded distances, graph, model photos, video and final poster. All nine runs reached the road end, so they do not establish natural stopping distances.

View our final results →
Live experiment station

Record your measurements.
Watch your graph grow.

Question: How does road surface affect the mean stopping distance of a toy car?
Keep the ramp height, car, release method and measuring zero point the same. Enter all distances in metres.

Stopping-distance trials by surface
Surface typeTrial 1 (m)Trial 2 (m)Trial 3 (m)Mean distance (m)Prediction result

Entries save in this browser on this device.

Surface type vs. mean stopping distance

Enter three trials for a surface to draw its mean-distance bar.

Mean stopping distance = (Trial 1 + Trial 2 + Trial 3) / 3. Bars show measured means; no example results are prefilled.

Good questions

Before your first run.

What does the experiment teach?

It explores how starting speed and surface resistance affect stopping distance. A higher release height generally increases speed at the bottom. Comparing surfaces reveals how different materials resist rolling.

Does the toy car actually have brakes?

No. The car slows because of resistance from its wheels, axles and the road. The name describes the stopping-distance challenge.

How do we keep the test fair?

Use the same car and release method. When comparing textures, keep ramp height fixed. When comparing heights, keep the surface fixed. Run at least three trials for every condition.

Can I place a real order?

This is a product demonstration storefront. You can explore the kit and create a downloadable order summary, but payments, fulfilment and delivery are not connected.