BEAT THE BRAKES

THE SCIENCE BEHIND THE STOP

Motion you can see.

Use these short demonstrations to connect your observations to speed, resistance, and deceleration.

Speed

Speed tells us how much distance an object covers per unit time. Average speed = distance รท elapsed time.

๐Ÿš—

Watch the car move from one position to another.

Resistance and friction

Wheel, axle and surface resistance remove mechanical energy. Texture and deformation can affect how freely a toy car rolls.

๐Ÿš—MotionResistance

The toy car has no active brake mechanism.

๐Ÿš—

Deceleration

When the car slows, its acceleration points against its motion. In the game, speed decreases steadily until it reaches zero.

SpeedTime

Starting speed and stopping distance

In a constant-deceleration model, d = vยฒ / (2a). If speed doubles while deceleration stays the same, stopping distance becomes four times as large.

Relative model distances; actual kit measurements may differ.

Ramp height and energy

Raising the car increases its gravitational potential energy. Some becomes motion; some is transferred through wheel rotation and resistance.

๐Ÿš—๐Ÿš—Higher release โ†’ usually more starting speedTest a ramp-height comparison โ†’